banner image 2 banner image 1 banner image 3 banner image 2 banner image 1 banner image 3




2025

A Game About Nothing

8 Person Team - Project Lead / Programmer / Technical Artist

2.5D Cinematic platformer built in Unity in 7 months.

Achievements: Developed and pitched initial game concept, created engine tools to handle custom camera system, set up custom orthographic rendering back end, implemented dynamic rain shaders using triplanar mapping as well as height, depth and area based volumetric fog.

a game about nothing gameplay screenshot a game about nothing gameplay screenshot

Pedro The Raccoon

4 Person Team Game Jam - Programmer

2.5D raccoon simulation game built in Godot in 4 days.

Achievements: first 3d game built in Godot, built for the Winter 2025 Conestoga College CVRI Indie Game Jam.

pedro the raccoon gameplay screenshot pedro the raccoon title screen

2024

Scourge

5 Person Team - Lead Programmer

Top down action / tower defence game built in Unity in 3 Weeks

Achievements: Primary gameplay programmer, developed resource management and turret defense construction mechanics.

scourge gameplay screenshot 1 scourge gameplay screenshot 2

ManPac

Solo Developer

3D Pacman inspired horror game built in Unity in 3 days.

Achievements: 3D modelled all level assets and character models in Blender, implemented fog and dynamic lighting, designed unused hlsl toon shader w/full support for all basic texture map types and additional URP lights.

manpac game title screen manpac falling down gif

Locate Jimmy

Solo Developer

A match 3 game made in Godot in 2 days.

Achievements: Created dynamic backgrounds using glsl shaders.

an image of a match-3 game

2023

Friendship Is Freedom

Solo Developer

Multiplayer cooperative platformer built in Unity over 2 weeks

Achievements: Developed a system to allow for dynamically picking up/throwing objects and the other player in the level, local single keyboard multiplayer functionality and coop puzzle design.

friendship is freedom gameplay screenshot friendship is freedom gameplay screenshot

Neon Lights

Solo Developer

Arcade style twin stick shooter built in Godot over 3 weeks (Platforms: pc, mobile)

Achievements: Implemented various particle and shader effects to enhance visual impact of attacks, first time porting a project built for pc onto mobile with full touch screen support and rebalancing to accommodate new control style.

neon lights gameplay screenshot 1 neon lights gameplay screenshot 2

2022

The Trees Can Bleed

Solo Developer

Top down hunting game built in Godot in 5 days

Achievements: Dynamic time of day system impacting enemy behaviour and lighting, full sound design creation and integration with gameplay systems.

the trees can bleed title screen the trees can bleed gameplay screenshot 1 the trees can bleed gameplay screenshot 2

2021

Snek_Reckoning

2 Person Team - Lead Programmer

A turn based open world adventure game built in Godot in 6 months

Achievements: Developed a procedural generation system using cellular automata to generate the game's open worlds, designed enemy pathfinding ai using an a* map in an ever changing tile-based world and used multithreading to handle clean loading screens when starting a new game.

snek_reckoning gameplay screenshot 1 snek_reckoning gameplay screenshot 2 snek_reckoning gameplay screenshot 3